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- Buy Kulebra and the Souls of Limbo on Steam
- Buy Kulebra and the Souls of Limbo on Nintendo Switch
- Buy Kulebra and the Souls of Limbo on Xbox
“Kulebra is a snake, but that’s all he knows. Despite only being bones, he is somehow awake.”
Kulebra and the Souls of Limbo is a brightly-colored, extremely witty, cozy game about death. Equal parts silly and emotionally weighty, this charming point-and-click narrative game offers a cast of whimsical characters, puzzles and problem-solving, and an engaging writing style that sweeps you seamlessly from one dialogue box to the next.
For fans of games like Spiritfarer and Broken Age, Kulebra and the Souls of Limbo will tug at your heartstrings and make you laugh in equal measures.

Kulebra and the Souls of Limbo Summary
Kulebra and the Souls of Limbo is a 2D papercraft point-and-click cozy puzzle game with a heartwarming narrative about life, death, and moving on. As a Bright Soul, skeletal snake entity “Kulebra” harbors the unique abilities to hold on to memories within Limbo, as well as help lost souls move on. Empathy, listening, and a bit of quick-wits are what’s required to get Kulebra safely through Limbo and banish the encroaching shadows.
What to expect in Kulebra and the Souls of Limbo:
- Point-and-click puzzles, with an inventory system and the ability to combine items
- Different areas to explore, like Dead Valley and Sunset Saw
- Time passes from morning, dusk, and night; and time matters when solving puzzles and triggering certain events
- A loop where you start fresh every day cycle, with only certain elements carrying over
- Light puzzling, like memory puzzles and putting clues together
- Trapped souls who need your help solving the mystery as to why they are stuck
- “Boss battles” where you use your wits (and your Light) to outdo your opponent
- Quirky characters with colorful dialogue and animation sequences
- Heartfelt story, with poignant moments carefully tucked between tons of lighthearted laughs

My Kulebra and the Souls of Limbo Experience
Hours played: 13.5 hours
Rolled credits: Yes
Coziness rating: ⭐⭐⭐⭐
Kulebra and the Souls of Limbo was on my radar ever since NarraLudaCon 2025. It has everything I love in a game: a loud and unique artistic direction, point-and-click puzzle adventures (my favorite), and the kind of smart and heartfelt writing that could get you on Oprah’s Book Club.
I “woke up” in the game as Kulebra, a skeleton snake with glowing blue eyes. The colorful 2.5D papercraft world was such a delight to explore that I didn’t even mind being stuck in a timeloop. You see, the day resets after each day-dusk-night cycle, causing certain items to return to their place of Origin and denizens to forget they ever met you.



This daily reset is part of the puzzle: how do you complete your tasks while being mindful of losing progress? The system is not punishing at all, so you can enjoy taking your time without too much lost. You can even skip ahead in the day(s) by napping on a bench or a bed. This is important because certain people and items can only be found at certain times of day. Maybe a path is blocked during the morning, but it opens at night. Or maybe a sentient boulder will only talk to you after the sun goes down. (Real story.)
Progression is swift and satisfying, so long as you can follow simple clues and put one foot (err, tail bone) in front of the other. A conversation with a shopkeeper might alert you to the location of something important; that important item might unlock a new area; that new area could offer a host of hidden pearls (the in-game currency); those pearls could buy you something someone has been searching for; and so on.



It’s one of my favorite types of cozy games on Steam, and yet I was still blown away by how enraptured I was with Kulebra. The game places a special emphasis on listening to people. What do they like? What scares them? What’s the name of their favorite childhood toy? Only by getting to know a person can you help them fight back against “the dark,” as it were.
Each chapter of the game ends in a boss fight, where you are given the opportunity to talk someone off of a ledge. Answer questions correctly or call them out if they are trying to trick you, and eventually they will listen to reason. Whether it’s a wife who misses her runaway husband, or a father who feels guilty he could not keep his son safe, each of these characters has a rich story to tell about love and loss—guilt and redemption.
All the while, on the heels of your good deeds, a strange and mysterious darkness is closing in around you. You’ll have to solve the mystery of the yellow-eyed shadows haunting the residents of Limbo—and fast. Your own soul may be on the line.

Visit Dead Valley, Sunset Saw, and the Plaza, each with its own environmental storytelling. A small flower shop and a bridge with a view. A rundown “old western” town with a strict curfew. A bustling city center readying itself for a big event. Much of the game is bright and beautiful, but there are some dark segments, too. Listen to a soul’s mournful past in pitch blackness atop a train car. Or dodge the gaze of a wailing spirit in a cluttered and claustrophobic workshop.
There really is no getting bored of the Limbo environs, as they are all so wildly different from one another. And the day-eve-night cycle changes things about the area as time passes. Someone might be away from their post during the night, but return as soon as morning comes. You can effect change, too, with your actions causing ripple effects that alter where people are and what avenues of discovery are available to you.



Besides poking around and picking up story hints, you will also be treated to several different “mini games.” Smack switches to redirect the aim of a mad gunman. Wind through maze-like spaces without getting spotted by dogs or guards or ghosts. Guess-and-check directional button patterns to pick locks. There are also side quest collectibles: messages in bottles, which can be found everywhere from locked boxes to lazing in a swift river current. Collecting them unveils notes between friends, family, lovers, or no one in particular. Little poetic messages. Words of longing or sadness or joy.
The vast majority of your time will be spent getting to know the residents in each area. There is plenty to write here, but I will leave the majority of these wonderful and quirky citizens for you to find and experience firsthand. A few standouts: Krow, a delivery bird and a frequent visitor with the latest Limbo news on-hand. Phani, a masked child who will do anything—including tagging along on your wild and dangerous adventures—to see her favorite pop idol perform live for the last time.
Everyone in the game has a story. Tragic, heartfelt, real. And if you listen close enough, you might even be able to help detect what’s causing the darkness in their hearts to rise—and lead them back towards the light. But can you save yourself?
Kulebra and the Souls of Limbo isn’t afraid to ask “How much are you willing to give?” How much energy can you spend healing and helping others? And when it’s time to give in and let go, will you be able to do it? The game doesn’t give you an answer. It’s left for the player to ultimately decide.

Kulebra and the Souls of Limbo Final Thoughts
Kulebra and the Souls of Limbo is a cozy story-driven game about life, death, and moving on. It also shines bright with its message about showing empathy even to those who act a little prickly at first. With dazzling visuals inspired by Mexican and Dominican motifs, this cozy point-and-click puzzler caught me totally off-guard. I expected to enjoy it, but I didn’t expect to fall so in love with it.
Every dawn, dusk, and night was a pleasure—and I think this is a game that will resonate with anyone seeking a bit of precious kindness in the world today. The ending felt a bit ambiguous, but I’ll be interpreting it with optimism, as I do most other things.
Should you play Kulebra and the Souls of Limbo?
- Yes, if you like colorful 2.5D worlds full of intrigue, places to explore, and stuff to knock down
- Yes, if you like point-and-click puzzles with simple inventory management
- Yes, if you like poignant storytelling about death and the afterlife
- No, if you don’t like reading or if you button-mash through dialogue
- No, if you don’t like topics around death or dying
Stay cozy, gamers!
You might also like: Kulebra and the Souls of Limbo Devs Talk Death, Empathy, & Artistic Inspiration