Diluvian Winds is in now in Early Access.
- Developed by: Alambik Studio
- Published by: Goblinz Publishing, IndieArk
- Player rating: Mostly positive
Diluvian Winds is a management simulation game where you play as a lighthouse keeper in a world grappling with rising waters and frequent storms. Your mission is to develop a hamlet by welcoming different species of travelers, assigning them tasks, and expanding your settlement on land, underwater, and in the sky. You’ll manage resources, construct buildings, and maintain traveler morale, all while ensuring the lighthouse fire remains lit to guide new arrivals through the storms. The game features a hand-drawn art style and offers a relaxing yet strategic gameplay experience.
It’s been discounted by 30% at the time of writing this, so it’s a great time to give it a try. Personally, I’m getting slight Spiritfarer vibes. The hamlet setting by the water reminds me of building out your boat to incorporate more afterlife guests.
Somethings that caught my eye in particular were the Expedition and Projects mechanics. For Expedition, it looks like you can explore a world map with different objectives in mind, meaning you won’t be confined to the same area all game. You can choose your route across a variety of lush landscapes, including beaches, plains, forests, and even a volcano. Plus, you can dictate what activities you want your explorers to focus on: collecting resources, researching and developing blueprints, or excavating for artifacts. I love a good, relaxing collectathon so I’m curious to see where the different artifacts might take me…and what they might have to contribute to the game’s lore!
The Projects mechanic seems to be a collective “skill tree” for your hamlet, where you can choose to develop different community skills, such as adaptation, collaboration, and/or production. You can assign your residents to different categories to help build out those sections. The community-centric aspect of Diluvian Winds reminds me a bit of Roots of Pacha, where success is measured by the strength of your collaborative efforts for the clan rather than centering progress on the player’s character alone. (And as you know, I LOVE Roots of Pacha.)
So what do you think? Will you be checking out this cozy life/settlement management sim? Let me know in the comments!
Stay cozy, gamers!